Tucson Local Media: Gamer's Scoop

Gamer's Scoop

Friday 12/26/2014
Gamer's Scoop - A look back at the year that was for video games
Updated: December 26, 2014 - 9:42 am

Now that 2014 is drawing to a close, it is time to look back and reflect on what has been released in the past 12 months. 2014 was, in many ways, an amazing year to be a video game enthusiast, with high quality games and innovative studios churning out triple-A games and working on fresh ideas to keep the gaming world alive in the coming years. For every upside, however, there is some bad. 2014 was also one of the worst years for gaming; high budget games by big name studios fell into a rut of profit-oriented gaming, the “freemium” craze created a large black mark in the gaming world, and the battle for name brand supremacy became even more intense as Nintendo, Microsoft, and Sony pitted fans of their hardware against one another.

The year started off strong with releases like Blizzard Entertainment’s Hearthstone: Heroes of Warcraft, a free to play digital card game that quickly became a cultural phenomenon in the gaming community. Hearthstone was able to utilize the well of creativity and imagination that has grown from the Warcraft community to create an addictive, simple, and fast-paced card game that has had players obsessed with it since the game’s release to beta testing in late 2013.

There was, of course, a lull in releases during the middle of the year in which developers were biding their time and perfecting their games for release come holiday season, but there have been few years recently in which the tidal wave of solid gaming had so strongly crashed down on the gaming community.

2014’s holiday season saw the release of a number of high quality video games. The first-person survival horror experience that is Alien: Isolation finally gave gamers something they desperately desired from an Alien Game, a game based on the 1979 Ridley Scott’s original movie. The struggle against one terrifying creature, in a nearly overwhelmingly claustrophobic environment, catapulted the game into the upper echelons of enjoyment. Even after nearly 30 hours of playtime, the game is still able to keep the gamer at the edge of his or her seat as the artificial intelligence of the stalking alien adapts to how the player plays and reacts according to his or her actions. Aside from the actual game play, it is one of the most visually gripping games of the year, incorporating terrifyingly amazing ambience and lighting.

Monolith Productions partnered up with Warner Bros. Interactive to bring the gaming community one of the most surprising games of the year in Middle Earth: Shadow of Mordor. Tolkien’s Middle Earth is nearly 100-years old, with hundreds of books worth of information and lore and movies still being released, one might think it difficult to bring something new to the table. Monolith did just that with their introduction of the Nemesis System. As the player is battling through hordes of orcs in Mordor, certain members of the ugly race battle for supremacy amongst the orcish ranks and find themselves in positions of increased power and ability. These orcs gain characteristics, and become recurring faces in the world as they learn to adapt and grow stronger each time players kill them. One of the most satisfying moments of Shadow of Mordor is finally beheading a particularly powerful enemy the player has watched grow stronger and more adaptive over countless hours of game play.

Videogame mechanics weren’t the only aspect of gaming to receive revitalization this year. How a story is told was put back on the forefront with the release of developer Bioware’s Dragon Age: Inquisition. Simply put, rather than creating a character in the world of Thedas, the gamer is making investments into a world thrown into political and social upheaval. It is a game about tragedy, hope, and faith. Each action the player controlled character makes creates a ripple affect across the world. Like many of Bioware’s games, Inquisition will mean more to the player who played the previous installments in the Dragon Age universe. Characters will return with new struggles, plot lines from previous installments will resurface, and decisions of the past will have dire consequences on the future. Bioware, a company always known for top-notch storytelling, really pulled out the big guns in 2014.

Video game innovation is becoming more and more important as the model of success in the video game market is angling towards selling as many copies of a game as possible. Companies that are looking to make better games have an increased weight on their shoulders to keep innovating and bring new ideas to the table. 2014 seemed to be the year of this, much needed, innovation as development teams looked to change how someone plays a game, not just making it look good. If this upward trend in development continues and evolves, 2015 could be a year filled with things gamers only dreamed possible.

Posted in Gamers scoop, Northwest chatter on Friday, December 26, 2014 9:39 am. Updated: 9:42 am. | Tags: 2014 Video Games , Blizzard Entertainment , Hearthstone , Heroes Of Warcraft , Alien" Isolation Game , Sony Hack , Playstation Hack , Middle Earth: Shadow Of Mordor , Nemesis System , Bioware's Dragon Age: Inquisition Comments (0)

Tuesday 12/16/2014
Gamer's Scoop - Blizzard donates World of Warcraft pet sales to Ebola Relief
Updated: December 16, 2014 - 3:52 pm

Last month, during Blizzard Entertainment’s annual BlizzCon convention, Blizzard president and co-founder, Mike Morhaime, announced that a purchasable in-game pet for World of Warcraft will be introduced in December, with all of the proceeds to benefit the Red Cross for Ebola relief efforts. 

 “It has been really rewarding to partner with you to assist worthy causes in the past and we’re honored to continue the tradition this year.” Morhaime told attendees at the convention main stage last month. This isn’t the first time Blizzard has reached out with a charitable hand: last year players were able to purchase the Alterac Brew Pup pet for $10. Half of the money raised went to the Make-A-Wish Foundation. The company was able to raise $1 million to benefit the foundation. 

This year’s pet is named Argi, a cute little ram creature that “will jump into your heart and nibble at your Blue Woolen Socks. She’s ready to help guide you through the savage lands of Draenor, climbing, swimming, and running wherever you go.” Just like last year, Argi will cost players $10, but this is not the only opportunity for players to donate. There is also a special bundle with an in-game mount, the Grinning Reaver mount, available for purchase. The special bundle will have a price tag of $30. 

The Ebola epidemic has garnered international concern since leaving its origins in West Africa. Many developed nations, including the United States, have enacted policies and containment procedures as volunteers and doctors who are infected by the deadly virus are returning home to be treated. 

Blizzard announced late in November that the subscription base for World of Wacraft has once again broken past the 10 million mark, up from 6.8 million in early Oct. With a significantly larger player base, Blizzard might once again be able to make another million, if not multi-million dollar contribution this year.

Posted in Blogs, Prime time review, Gamers scoop, Northwest chatter on Tuesday, December 16, 2014 4:00 am. Updated: 3:52 pm. | Tags: Blizzard Entertainment , Blizzcon Convention , Video Game Blogs , Gamer Blogs , Gamer's Scoop , Logan Burch Buus , Warcraft , Ebola Relief Comments (0)

Monday 12/08/2014
Blizzard donates World of Warcraft pet sales to Ebola Relief
Posted: December 08, 2014

Last month, during Blizzard Entertainment’s annual BlizzCon convention, Blizzard president and co-founder, Mike Morhaime, announced that a purchasable in-game pet for World of Warcraft will be introduced in December, with all of the proceeds to benefit the Red Cross for Ebola relief efforts.

 "It has been really rewarding to partner with you to assist worthy causes in the past and we're honored to continue the tradition this year." Morhaime told attendees at the convention main stage last month. This isn’t the first time Blizzard has reached out with a charitable hand: last year players were able to purchase the Alterac Brew Pup pet for $10. Half of the money raised went to the Make-A-Wish Foundation. The company was able to raise $1 million to benefit the foundation.

This year’s pet is named Argi, a cute little ram creature that “will jump into your heart and nibble at your Blue Woolen Socks. She’s ready to help guide you through the savage lands of Draenor, climbing, swimming, and running wherever you go.” Just like last year, Argi will cost players $10, but this is not the only opportunity for players to donate. There is also a special bundle with an in-game mount, the Grinning Reaver mount , available for purchase. The special bundle will have a price tag of $30.

The Ebola epidemic has garnered international concern since leaving its origins in West Africa. Many developed nations, including the United States, have enacted policies and containment procedures as volunteers and doctors who are infected by the deadly virus are returning home to be treated.

Blizzard announced late in November that the subscription base for World of Wacraft has once again broken past the 10 million mark, up from 6.8 million in early Oct. With a significantly larger player base, Blizzard might once again be able to make another million, if not multi-million dollar contribution this year. 

Posted in Gamers scoop on Monday, December 8, 2014 4:19 pm. Comments (0)

World of Warcraft surpasses 10 million subscribers
Posted: December 08, 2014

The creative minds at Blizzard Entertainment definitely have some news to pat themselves on the back over. World of Warcraft subscriptions have, once again, leapt above the 10 million mark, as announced following the fifth expansion to the world leading MMORPG juggernaut.  Blizzard also announced that, within 24 hours of Warlords of Draenor’s release, over 3.3 million copies of the game were sold.

While this number may seem outrageous, it is not the highest tally the game has ever touted. World of Wacraft’s subscriber base hit its peak in 2010 with a count of 12 million players. Back in October, the game was sitting at, a still impressive, 7.4 million.

This kind of player base expansion has been seen before in World of Warcraft, with the same thing occurring when the game’s previous expansion, Mists of Pandaria was released. This may not put the game back at the 12 million mark, but a whopping 3.3 million purchases on the first day definitely means this game isn’t going anywhere any time soon.

The new expansion’s release wasn’t all good news, however. Warlords of Draenor was plagued with launch difficulties. There were widespread problems across all major supported regions, in game errors had players completely stuck in game, and many people had trouble accessing overcrowded and over taxed servers. These problems prompted the studio to give players a five-day credit on their accounts, a move that sated a lot of ire from the World of Warcraft community.

“We’re thrilled that so many players jumped in to play Warlords of Draenor on day one and are having a great time with the new content,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We poured a lot of hard work and passion into this expansion, and we appreciate all the kind words from players and the overwhelming support they continue to show for World of Warcraft.”

With post expansion content coming up at the beginning of December, it wouldn’t be unrealistic to believe the subscriber base will grow even further as players have access to more and more in game content. The players are happy and the staff at Blizzard is happy. It seems to be a good time to celebrate as World of Warcraft celebrates its ten year anniversary at the end of this year. The gaming community really couldn’t ask for much more. 

Posted in Blogs, Gamers scoop on Monday, December 8, 2014 10:42 am. Comments (0)

Friday 11/14/2014
South Park reminds us why we hate “freemium” games
Posted: November 14, 2014

South Park is a show known for stirring up controversies and generally angering people with its satire and a pair of creators, Trey Parker and Matt Stone, who firmly believe that no topic or celebrity is safe from their ire. People do tend to forget, however, that South Park does sometimes like to touch on relevant topics, not just make fun of people.

The Comedy Central show took a shot last week, at the freemium mobile game market in an episode full of jabs and jokes, reminding gamers why we truly abhor the freemium game market.

The show has had some success, in the past, poking fun at video games and video game culture. In Oct of 2006 the episode “Make Love, Not Warcraft” did a fantastic job expressing the addictive nature of MMORPG’s. Last year the show had a three part series concerning the woes of black Friday, all set to the tune of a Game of Thrones parody. All four of these episodes proved that the writing room at South Park Studios really has its ear to the ground when it comes to “nerd” culture.

In this most recent episode, “Freemium isn’t Free”, Canadian comedy Superstars Terrance and Philip have their antics adapted into a mobile game. The Canadian Minister of Mobile Games takes over the project, explaining to the two stars how to make the most money out of their simple mobile game. “With mobile apps, we now can make games that are boring and stupid, but if you pay for incentives, you're rewarded," he states, almost perfectly summing up many mobile gaming experiences.

This strategy has been most famously utilized in titles like Candy Crush Sagas, Clash of Clans, and Farmville to the effect that players would normally have to wait to progress further into the game, but by paying the game developers they skip this waiting period.

"It's all about finding the heaviest users and extracting the most amount of cash from them. That's how you get addicts to spend $200 for a game that isn't even worth 40 cents." The minister continues. This is no exaggeration, though. Numerous stories have popped up in the past year of kids spending hundreds, if not thousands of dollars of their parents’ money to play freemium games, buying in game content and skipping past waiting periods.

Overall, it was a fairly strong episode. The first few minutes were a little bogged down by an in-depth explanation of the freemium gaming system, but this was probably intended to give the viewers some information as well. The few references to Randy Marsh being Lorde were also thrown in, and a tie in to freemium gaming being an addiction like alcohol was also worth a few chortles. The episode really hit its stride near the end when Satan is called upon to take care of the situation when the Canadian Minister of Mobile Gaming turns out to be the “Canadian Devil”

18 seasons in, and it seems Parker and Stone are continuing to find ways to keep their animated show relevant. Well played. 

Posted in Gamers scoop, Northwest chatter on Friday, November 14, 2014 10:18 am. | Tags: South Park , Freemium Games , Gaming System , Parker And Stone Comments (0)

Wednesday 10/08/2014
Gamer's Scoop - Blizzard cancels to the mysterious MMO project
Updated: December 16, 2014 - 3:49 pm

Blizzard Entertainment announced last week that they have canceled their seven year in the making MMO (Massively Multiplayer Online) project called “Titan”. For years now, the project has remained a mystery to all but those in-the-know on Blizzard’s development team. With the game in the can, the mystery remains. What was Titan?

Speculation regarding the game began in 2007 when Blizzard announced that they would begin development of a new game, something that fans of the developer had never seen before. The biggest part of this announcement was that this game would not be based on one of the three long running franchises that Blizzard has become so well known for: Diablo, Starcraft, and Warcraft.

Everything began with a simple job posting. The company posted a wanted ad on their website looking for character and environmental artists to join their development team for a “Next-Gen MMO” that was going to remain top secret. By 2008 it was verified by multiple higher ups in Blizzard and parent company Activision that it would be a new game franchise entirely. The name Titan was given to the project in a leaked development schedule in 2010, finally giving a name to the unknown. After years of working on the most popular MMO of all time, World of Warcraft, Blizzard was taking its senior development staff and reassigning them to the Titan project.

The game was originally set to be released in the fourth quarter of 2013 but as the date came closer and closer, there was nothing to be heard. In May 2013, it was announced that the project was going through a reboot, with over half of the development team being assigned to other projects and the release date for the game being pushed back. Later in the same year, Blizzard president Mike Morhaime said the company was looking for a new direction to take the game, reevaluating the project in its entirety.

All of the time and money dumped into the project has been flushed down the drain, though. When asked what had happened to the game, he had this to say:

“We had created World of Warcraft, and we felt really confident that we knew how to make MMOs,” Morhaime said. “So we set out to make the most ambitious thing that you could possibly imagine. And it didn’t come together. We didn’t find the fun. We didn’t find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that’s the game we really wanted to be making. The answer is no.”

With the news that Titan was never coming home with us there is the same question on everyone’s mind, what was Titan? Kotaju was able to put some answers to the long standing question.

The game was to be based on a near future Earth after the Human race was able to repel an alien invasion. In the post war world, factions had developed in a cold war for control of the planet. Players chose their class, each with its own combat abilities, and joined the faction of their choice.

There were two aspects to Titan: the normal world, and the fighting. During the day, player’s characters would hold down a normal job, a profession of some kind, but at night combat would break out.

Blizzard has always been a company that prides itself on the quality of product that it puts out. Titan is not the first project cancelled by Blizzard; the company has always stated that they will never release a game that they are not fully confident in. This concept has allowed Blizzard to produce some of the best games of our generation. With a new expansion coming to the wildly popular World of Warcraft, which is celebrating its 10year anniversary this year, don’t expect Blizzard to be hiding in the shadows.

Posted in Gamers scoop, Livenup on Wednesday, October 8, 2014 4:00 am. Updated: 3:49 pm. | Tags: Blizzard Entertainment , Massively Multiplayer Online , Diablo Starcraft , Warcraft , Video Game Blog , Logan Burtch Buus , Prime Time , Gamer's Blog Comments (0)

Wednesday 09/03/2014
Gamer's Scoop - Electronic Arts announces new “Access” program on Xbox One. Is it enough to dethrone Sony?
Posted: September 03, 2014

A recently announced the implementation of its EA Access program; a service that will be exclusive to Microsoft’s Xbox One and will allow players access to EA’s “Vault” of video games. This service will cost $5 a month, $30 a year and will allow members unlimited access to a host of EA’s gaming catalogue, a 10% discount to other EA games and downloadable content, as well as the ability to start playing new games a week before they are released to the public. These are just the features that are being released with the Access service, EA intends to add even more benefits for subscribers in the future.

The service is still in its testing phase, so the available catalogue is still small. The games initially offered include: FIFA 14, Madden NFL 25, Peggle 2, and Battlefield 4. More titles will, of course, be added soon.

Membership to EA Access will be available through both Xbox Live as well as through retail stores and online vendors, like Amazon.

Now you may be asking yourself, why is this service exclusive to the Xbox One? With Sony’s Playstation 4 leading sales figures since the consoles’ release, wouldn’t it make sense for them to pick up such an attractive service in order to prevent Microsoft from evening out the competition? There are a few reasons Sony passed up on this new service for its own console.

In an interview with Game Informer, a Sony spokesperson opened up about the company’s decision to exclude EA:

“We evaluated the EA Access subscription offering and decided that it does not bring the kind of value PlayStation customers have come to expect…PlayStation Plus memberships are up more than 200 percent since the launch of PlayStation 4, which shows that gamers are looking for memberships that offer a multitude of services, across various devices, for one low price. We don’t think asking our fans to pay an additional $5 a month for this EA-specific program represents good value to the PlayStation gamer.”

While this may seem like a harsh judgment of EA’s Access service, Sony does boast the sales figures to back this kind of response. The first quarter numbers have recently been released related to the sales of both Sony’s Playstation 3 and 4 and Microsoft’s Xbox 360 and Xbox One. Sony has sold 3.5 million units of its two consoles, up from 1.1 million sold in the same quarter of last year. While this increase in sales may seem impressive in its own right, it is also important to note that Microsoft has only sold 1.1 million of its two consoles in the first quarter of this year. This means Sony is outselling Microsoft 3:1 in the home console market, stretching out the already impressive gap between the newer consoles’ lifetime sales figures.

Sony hasn’t backed out of EA Access just because of impressive sales figures and an issue of value, however. Sony has recently announced and implemented a subscription service of its own. Sony’s Playstation Now is currently in its beta operation phase and allows players to pay a small fee to rent games on the Now catalogue for as little as $2.99 for a four hour rental. Rental agreements can span from 4 hours to 90 days, with a price change at each of the four pre-established time durations.

While having its own onboard program to allow players access to a catalogue of games is a great idea, claims of the system being overpriced have already been leveled at Sony. Many of the 90 day game rental prices cost more than the gamer might pay for a used or an on sale copy of the game. This combined with individual and variable prices for each of the games on the catalogue has brought about a host of complaints from beta testers. Hopefully, Sony will be wise enough to reformat its own service to a payment plan more akin to EA Access.

EA, as a company, is the target of criticism, as well. For example, EA’s game formatting has resulted in nearly every game being accompanied by a host of micro-transactions, which require gamers to cough up a few extra dollars for each piece additional in game access. Many gamers believe these micro-transactions should be included as part of the original purchase. With EA offering its Access service for a measly $30.00 a year, there has to be a catch with the program. While no evil hang-ups have been revealed yet, a company that is so well known for strangling all the money it can out of customers, releasing a new system to access games for a small fee seems too good to be true. As we draw closer to the holiday season, it will be interesting to see if EA access gives Microsoft the ability to close the gap in console sales.

Posted in Gamers scoop, Northwest chatter, Columns on Wednesday, September 3, 2014 11:14 am. | Tags: Access Program For Xbox , Video Game Reviews , Ea's Vault Video Games Comments (0)

Friday 08/15/2014
Gamer's Scoop - Electronic Arts announces new “Access” program on Xbox One. Is it enough to dethrone Sony?
Updated: August 20, 2014 - 8:39 am

EA recently announced the implementation of its EA Access program; a service that will be exclusive to Microsoft’s Xbox One and will allow players access to EA’s “Vault” of video games. This service will cost $5.00 a month, $30.00 a year and will allow members unlimited access to a host of EA’s gaming catalogue, a 10% discount to other EA games and downloadable content, as well as the ability to start playing new games a week before they are released to the public. These are just the features that are being released with the Access service, EA intends to add even more benefits for subscribers in the future.

The service is still in its testing phase, so the available catalogue is still small. The games initially offered include: FIFA 14, Madden NFL 25, Peggle 2, and Battlefield 4. More titles will, of course, be added soon.

Membership to EA Access will be available through both Xbox Live as well as through retail stores and online vendors, like Amazon.

Now you may be asking yourself, why is this service exclusive to the Xbox One? With Sony’s Playstation 4 leading sales figures since the consoles’ release, wouldn’t it make sense for them to pick up such an attractive service in order to prevent Microsoft from evening out the competition? There are a few reasons Sony passed up on this new service for its own console.

In an interview with Game Informer, a Sony spokesperson opened up about the company’s decision to exclude EA:

“We evaluated the EA Access subscription offering and decided that it does not bring the kind of value PlayStation customers have come to expect…PlayStation Plus memberships are up more than 200 percent since the launch of PlayStation 4, which shows that gamers are looking for memberships that offer a multitude of services, across various devices, for one low price. We don’t think asking our fans to pay an additional $5 a month for this EA-specific program represents good value to the PlayStation gamer.”

While this may seem like a harsh judgment of EA’s Access service, Sony does boast the sales figures to back this kind of response. The first quarter numbers have recently been released related to the sales of both Sony’s Playstation 3 and 4 and Microsoft’s Xbox 360 and Xbox One. Sony has sold 3.5 million units of its two consoles, up from 1.1 million sold in the same quarter of last year. While this increase in sales may seem impressive in its own right, it is also important to note that Microsoft has only sold 1.1 million of its two consoles in the first quarter of this year. This means Sony is outselling Microsoft 3:1 in the home console market, stretching out the already impressive gap between the newer consoles’ lifetime sales figures.

Sony hasn’t backed out of EA Access just because of impressive sales figures and an issue of value, however. Sony has recently announced and implemented a subscription service of its own. Sony’s Playstation Now is currently in its beta operation phase and allows players to pay a small fee to rent games on the Now catalogue for as little as $2.99 for a four hour rental. Rental agreements can span from 4 hours to 90 days, with a price change at each of the four pre-established time durations.

While having its own onboard program to allow players access to a catalogue of games is a great idea, claims of the system being overpriced have already been leveled at Sony. Many of the 90 day game rental prices cost more than the gamer might pay for a used or an on sale copy of the game. This combined with individual and variable prices for each of the games on the catalogue has brought about a host of complaints from beta testers. Hopefully, Sony will be wise enough to reformat its own service to a payment plan more akin to EA Access.

EA, as a company, is the target of criticism, as well. For example, EA’s game formatting has resulted in nearly every game being accompanied by a host of micro-transactions, which require gamers to cough up a few extra dollars for each piece additional in game access. Many gamers believe these micro-transactions should be included as part of the original purchase. With EA offering its Access service for a measly $30.00 a year, there has to be a catch with the program. While no evil hang-ups have been revealed yet, a company that is so well known for strangling all the money it can out of customers, releasing a new system to access games for a small fee seems too good to be true. As we draw closer to the holiday season, it will be interesting to see if EA access gives Microsoft the ability to close the gap in console sales.

Posted in Gamers scoop, Northwest chatter, Columns on Friday, August 15, 2014 12:31 pm. Updated: 8:39 am. Comments (0)

Sunday 06/22/2014
Gamer's Scoop: Sony’s Playstation 4 being called too popular
Posted: June 22, 2014

It’s hard to imagine a situation in which a videogame console is deemed “too popular”, but it seems as though the Playstation 4 may just have found itself in that situation. North American video gamers may have access to an abundance of consoles, but this doesn’t seem to be true for people across Europe. Sony has announced that they are continuing to struggle with producing enough units to fill the demand for the Playstation 4 all across Europe.

Despite the fact that the console wars ended eight months ago, there continues to be an issue. “We haven’t yet caught up with the initial demand across Europe.” explained Fergal Gara, Managing Director of Sony Computer Entertainment UK in an interview with TrustedReviews. “We are still dealing with the day one market.” This lack of supply has resulted in some sales losses, the company admits. Gera went on to say that there are many countries across Europe in which PS4 units are selling out on a weekly basis, clearing through supplies before they even hit the shelves.

The stock of PS4’s in the U.K. have been adequate, Gera commented, but consumers in countries like Germany and the Netherlands have been unable to procure consoles because of the extremely high sales, Sony just can’t seem to keep shelves stocked. While Sony has yet to reveal exactly how many units of the console they have sold since the November release last year, many guess the number to be close to a staggering 10 million.

Sales losses aren’t just coming from a lack of stock, however. Microsoft recently announced that they will be offering a new version of the Xbox One without the Kinect apparatus at a price cut. This, coupled with Sony’s inability to consistently put out enough units of their own console has hurt the continued sales of the PS4. Despite this interesting news, Sony is extremely confident in their ability to make up lost ground, "We have spent a lot of time at E3 talking about the plan for Christmas and I think we've got enough exciting content to be able to rekindle that interest."

The PS4’s success can be attributed to a few different factors. The Xbox One suffered a lot of negative attention for some of the initial features and requirements of the console including a required webcam which would potentially give Microsoft an unabated view into the users living room. This controversial feature was eventually removed before launch, as was the required internet connection to use the Xbox One. The controversy seemed enough to draw a lot of gamers away from Microsoft and right into the waiting arms of the Playstation 4.

While no recent sales figures have been given concerning this newest generation of home gaming consoles, we do have the numbers from March to prove the PS4’s dominance. The last official worldwide numbers put the PS4 at 7 million units as of March 31, Xbox One at 5 million shipped , and Wii U at 6.17 million units. It is also important to note that the Wii U was released earlier than the other two consoles, coming out in November of 2012. These numbers also mean that the PS4 was the highest selling video game console for a fifth month in a row.

It will be interesting to see just how long it takes Sony to make up lost ground in Europe and fill the need for consoles. While there is not definitive timeline given by the company, they said they are close to being able to fill day one needs. With a host of fantastic looking titles having been shown at the recently ended Electronic Entertainment Expo, or E3, there will definitely be a renewed interest in the PS4 this holiday season.

Posted in Gamers scoop, Northwest chatter on Sunday, June 22, 2014 9:25 am. | Tags: Videogame Console , Fergal Gara , Logan Burtch-buus , Video Game Blogs , Sony Computer Entertainment Uk , Playstation 4 Comments (0)

Friday 04/11/2014
Gamer's Scoop - Borderlands: The pre-sequel to bring another round of fun
Posted: April 11, 2014

Fans of the Borderlands series will finally have another chance to sate their never ending desire for more as Gearbox Software and 2K Games have announced that there will be a third installment into the shoot-and-loot phenomenon that is Borderlands. Borderlands: The Pre-Sequel has been in development for over a year by the two companies and is slated to be released sometime before the end of this year.

This newest installment into the award-winning series will give players a chance to fight through the events that took place between the first two games. Four new playable characters will be introduced as we find out how the super-evil, egocentric Handsome Jack came to be the antagonist in the second game. Playing on Jack’s side during his more humble beginnings, players will watch the man’s rise to fame and power, often on the backs of other’s. This change in perspective will be extremely interesting as we will get to contrast the villain of Borderlands 2 with the quiet computer programmer that Jack once was. The game is set on the moon looming over Pandora, and the giant satellite that shot at players in the second game.

Those who have played the games before will be somewhat familiar with the four playable classes, and die-hard fans will be ecstatic. These new classes include Athena, a former Atlas Assassin and former member of the Crimson Lance who first made an appearance in downloadable content for the first game. Wilhelm, a man turned cyborg that was the first boss in Borderlands 2 and Jack’s personal bodyguard. Nisha, the lawbreaker who later becomes the Sheriff of Lynchwood and Jack’s lover. The greatest inclusion will be the ability to play as the fan favorite, bad-mouthed robot, Clap Trap.

Rumors had initially leaked on the internet concerning the game’s production, sparking a fervent search for more information as fans of the series desperately sought for anything they could find.. After much questioning, Gearbox and 2K Games released a developer’s video that laid out the specifics of the game as well as a look into some of the new features.

The game will be operating on the Borderlands 2 engine, giving it a huge edge over the first game and allowing this new installment to be a perfect transition for those who have played through the series. None of the major game mechanics have been changed, attesting to the quality of Borderlands 2.

There will be at least one new mechanic added to the game, oxygen. As players will be traversing an atmosphere-free moon, there will be no air to breathe. To combat this environmental danger, developers have introduced an oxygen tank system that allows players to traverse a low gravity environment, adding a whole new aspect to the game’s already intense firefights. While there will be plenty of interior locals in the game, the moon and the Hyperion moon base are connected by large, open air maps that require players to traverse open space.

Your air supply will be tracked in a new gauge located on the player’s display and will become a constant concern when you’re wandering around outside. The tank will be upgradable using new “Oz Kits”, giving the tank more versatility and different bonuses. This new piece of equipment will come with its own slot in the player inventory screen, similar to class modifications. New and upgraded Oz Kits will be added to enemy loot tables as well, giving players a chance to reap even more benefits from killing foes. The new Oxygen tank feature will not only affect the player’s ability to breathe in the open-space environments. You will be able to use your tank as a sort of jet-pack, giving you an extra boost in your jumps and increased mobility on the battlefield.

The new installment will also continue to expand the immense arsenal that the Borderlands Series is known for. Millions of different guns can be dropped in the game, each slightly different than the last. There will be the classic, elementally-powered weapons that utilize fire, electricity, and other sources, but the pre-sequel will also be adding cryogenic freezing weapons as well as powerful, laser based firearms.

2K Games was wise in not trying to change anything foundational to the recipe, instead opting to only add interesting and innovative features. Anyone who has played previous installments will more than likely find the same pleasure in this newest addition. Look for Borderlands: The Pre-Sequel before the end of the year for the Xbox 360, Playstation 3, and PC.

Posted in Gamers scoop, Northwest chatter on Friday, April 11, 2014 2:03 pm. | Tags: Gamer's Sccop , Logan Burtch Buus , Video Game Reviews , Borderlands Pre-sequal , Borderlands Video Game Comments (0)

Oro Valley Audiology

Oro Valley AudiologyAddress: 2542 E Vistoso Commerce Loop Rd, Oro Valley, AZ 85755Phone:(520) ...

Friday 12/26/2014

Gamer's Scoop - A look back at the year that was for video games

Tuesday 12/16/2014

Gamer's Scoop - Blizzard donates World of Warcraft pet sales to Ebola Relief

Monday 12/08/2014

Blizzard donates World of Warcraft pet sales to Ebola Relief World of Warcraft surpasses 10 million subscribers

Friday 11/14/2014

South Park reminds us why we hate “freemium” games

Wednesday 10/08/2014

Gamer's Scoop - Blizzard cancels to the mysterious MMO project

Wednesday 09/03/2014

Gamer's Scoop - Electronic Arts announces new “Access” program on Xbox One. Is it enough to dethrone Sony?

Friday 08/15/2014

Gamer's Scoop - Electronic Arts announces new “Access” program on Xbox One. Is it enough to dethrone Sony?

Sunday 06/22/2014

Gamer's Scoop: Sony’s Playstation 4 being called too popular

Friday 04/11/2014

Gamer's Scoop - Borderlands: The pre-sequel to bring another round of fun

Monday 03/31/2014

Gamer's Scoop - Facebook purchase of oculus rift virtual reality met with backlashLogan

Wednesday 03/19/2014

Gamer's Scoop - South Park: The Stick of Truth – Filthy, but true to the show

Wednesday 02/26/2014

Gamer's Scoop - South Park: The Stick of Truth Coming goes gold

Wednesday 02/05/2014

Gamer's Scoop: The trials and tribulations of Nintendo: But what is the problem?

Thursday 01/16/2014

Kids part of Arizona Comic Con event in Phoenix

Wednesday 01/15/2014

Gamer’s Scoop: Virtual reality games coming in 2014

Sunday 01/12/2014

Gamer's Scoop - The future is upon us, virtual reality gaming in 2014 Gamer's Scoop - Are the Sharks Circling Electronic Arts? Battlefield 4 earns a second lawsuit

Catalina Bighorn Sheep Releases

Arizona Game and Fish released 30 Bighorn Sheep in a 2-Day period into the Catalina Mountains ...

More Featured Videos
Spacer4px

Follow us on Facebook

Online poll